The Fibreculture Journal, issue 19 2011: ubiquity

This is a journal issue invested in remarking more than once upon the undecidability hovering today around our getting into contact with  ‘ubiquity’ or ‘pervasiveness’ as a potential to be further actualized in the fields of human-computer interaction (HCI), interaction design, and the cultural life worlds of information societies more generally. It could well be that you have not yet heard of ubiquitous or pervasive  computing, or that you have heard of these but still remain in doubt whether there actually is or will be such a thing, in interaction designs or elsewhere. It could also very well be the case, however, that you both know a great deal about this as a rather momentous shift, qua a  third wave in computing and associated disciplines, and find yourself engaging with it all around you in your practical life: at work, at home, in leisure activities and games, in the media art at the museum, or in the everyday culture of the public sphere. Affirming this undecidability is a necessity – since both of these alternatives are currently at stake, and since ‘ubiquity’ and ubicomp remain potentialities of whose actualization we are not yet sure, whether this is matter of an explicit articulation of the principal ideas or of the concrete lines of development and research making of this so many hands-on facts inherent in the interactions in our contemporary life worlds. In other words, the focus and special merit of this issue is not least to enter into the set of questions surrounding the notion of ‘interaction designs for ubicomp cultures’ – as something partaking of that which Michel Foucault would have called ‘a history of the present.’ This issue engages with an altogether contemporary field of research in order to make a difference that makes a difference while the cultural and technical developments at stake are still undecidable, multiple, and emergent – at a fast pace, too.»

Articles include:

Ulrik Ekman: Ubiquity Editorial – Interaction Designs for Ubicomp Cultures

Mette Ramsgard Thomsen and Karin Bech: Embedding response: self production as a model for an actuated architecture

Anders Michelsen: Pervasive Computing and Prosopopoietic Modelling – Notes on computed function and creative action

Simon Penny: Towards a Performative Aesthetics of Interactivity

Christian Ulrik Andersen and Søren Pold: The Scripted Spaces of Urban Ubiquitous Computing: The experience, poetics, and politics of public scripted space

Bo Kampmann Walther: Reflections on the Philosophy of Pervasive Gaming—With Special Emphasis on Rules, Gameplay, and Virtuality

Matthew Fuller and Sónia Matos: Feral Computing: From Ubiquitous Calculation to Wild Interactions

Malcolm McCullough: Toward Environmental Criticism

Jonas Fritsch: Affective Experience in Interactive Environments

more on FCJ 19—the Ubiquity issue